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Atari Mega Archive 2
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Atari Mega Archive CD - Volume 2.iso
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cislib_a
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life2.act
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1995-04-22
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¢BYTE clrcnt=[0] ¢¢BYTE ARRAY ¢ clrtbl(6)=[ 28 54 50 83 148 212 ]¢¢¢PROC CLRDLI()¢¢BYTE clr2=53272,¢ clr0=53270,¢ wsync=54282¢ ¢[72 138 72 152 72]¢¢wsync=1¢clrcnt==+1¢¢if clrcnt>5 then ¢ clrcnt=0¢fi¢¢clr0=clrtbl(clrcnt)¢¢[104 168 104 170 104 64]¢¢RETURN¢¢¢PROC DLIIN()¢¢BYTE n ¢¢CARD dlist,¢ y ¢ ¢y=clrdli¢¢dlist=peekc(560)¢¢¢for n=6 to 41 ¢ do¢ poke(dlist+n,138)¢ od¢¢pokec(512,y)¢ ¢poke(54286,192)¢¢RETURN¢¢¢PROC MAIN()¢ BYTE A,S,Y,D,F,¢ N1,N2,N3,N4,¢ B1,B2,B3,B4,B5,B6,B7,B8,B9,¢ C1,C2,C3,C4¢ CARD SCA,SC1A,J,X,I¢ BYTE ARRAY SC1(800),¢ A1(256),¢ A2(256),¢ A3(256),¢ A4(256)¢ ¢ FOR A=0 TO 254 ¢ DO ¢ ¢ A1(A)=0¢ A2(A)=0¢ A3(A)=0¢ A4(A)=0¢ ¢ S=A & 64¢ S== RSH 6¢ A1(A)==+S¢ A2(A)==+S¢ ¢ S=A & 16¢ S==RSH 4¢ A1(A)==+S¢ A2(A)==+S¢ A3(A)==+S¢¢ S=A & 4¢ S==RSH 2¢ A2(A)==+S¢ A3(A)==+S¢ A4(A)==+S¢ ¢ S=A & 1¢ A3(A)==+S¢ A4(A)==+S¢ OD¢¢ A1(255)=2¢ A2(255)=3¢ A3(255)=3¢ A4(255)=2¢¢ DO¢¢ Graphics(5)¢ SETCOLOR (2,9,2)¢ SETCOLOR (1,0,12)¢ ¢ for i=0 to 50¢ do¢ printe("}LIFE version 2a by Mark K. Akita")¢ printe("This program was written in ACTION!")¢ printe("ACTION!Trademark Action Computer Services")¢ printe("Portions of this program (c) 1984 A.C.S.")¢¢ od¢ ¢ POKE(752,1)¢ SCA=peekc(88)¢ SC1A=SC1¢ X=19¢ Y=9¢ Setblock(SC1A,800,0)¢ ¢ DO¢¢ A=Peek(53279)¢¢ Color=2 ¢ Plot(x-1,y) ¢ PLOT(x+1,y)¢ Plot(x,y-1)¢ PLOT(x,y+1)¢¢ S=stick(0)¢¢ If s=14 then¢ y==-1¢ Fi¢¢ If s=13 then¢ y==+1¢ Fi¢¢ If s=7 then¢ x==+1¢ Fi ¢ ¢ If s=11 then¢ x==-1¢ Fi¢¢ If s=10 then ¢ x==-1¢ y==-1¢ Fi¢ ¢ If s=6 then¢ x==+1¢ y==-1¢ Fi¢¢ If s=9 then¢ x==-1¢ y==+1¢ Fi ¢¢ If s=5 then ¢ x==+1¢ y==+1¢ Fi¢¢ If y>38 then¢ y==-38¢ Fi¢¢ If y<1 then ¢ y==+38¢ Fi¢ ¢ If x>78 then ¢ x==-78¢ Fi¢ ¢ If x<1 then¢ x==+78¢ Fi¢¢ If s#15 then ¢ Moveblock(SCA,SC1A,800)¢ Fi¢¢ D=LOCATE(X,Y)¢ PRINTF("X=%B,Y=%B³³³%E",X,Y)¢ PRINTE("Enter a pattern using the joystick!")¢ PRINTE("Press צקIJפק to activate")¢ POKE(656,0)¢ Color=1¢ Plot(x,y)¢ COLOR=D¢ PLOT(X,Y)¢ S=strig(0)¢ If s=0 then¢ Moveblock(SCA,SC1A,800)¢ Color=1-D¢ Plot(x,y)¢ Moveblock(SC1A,SCA,800)¢ SOUND(0,55,10,8)¢ fi¢ ¢ Sound(0,0,0,0)¢ Until a#7¢¢ Od¢¢ PRINTE("} ")¢ PRINTE("Press צקIJפק to quit")¢ dliin()¢¢ DO¢ For I=20 TO 779¢ Do¢ B1=SC1(I-21) & 1¢ B2=SC1(I-1) & 1¢ B3=SC1(I+19) & 1¢ B4=SC1(I-20)¢ B5=SC1(I)¢ B6=SC1(I+20)¢ B7=(SC1(I-19) & 64) RSH 6¢ B8=(SC1(I+1) & 64) RSH 6¢ B9=(SC1(I+21) & 64) RSH 6 ¢ N1=A1(B4)+A1(B5)+A1(B6)+B1+B2+B3¢ N2=A2(B4)+A2(B5)+A2(B6)¢ N3=A3(B4)+A3(B5)+A3(B6)¢ N4=A4(B4)+A4(B5)+A4(B6)+B7+B8+B9¢ C1=(B5 & 64) RSH 6¢ C2=(B5 & 16) RSH 4¢ C3=(B5 & 4) RSH 2¢ C4=B5 & 1¢ Y=0¢ ¢ IF C1=0 THEN¢ IF N1=3 THEN ¢ Y=128¢ FI¢ ELSE¢ IF N1<3 OR N1>4 THEN¢ Y=128¢ FI¢ FI¢¢ IF C2=0 THEN¢ IF N2=3 THEN ¢ Y==+32¢ FI¢ ELSE¢ IF N2<3 OR N2>4 THEN¢ Y==+32¢ FI¢ FI¢ ¢ IF C3=0 THEN¢ IF N3=3 THEN¢ Y==+8¢ FI¢ ELSE¢ IF N3<3 OR N3>4 THEN¢ Y==+8¢ FI¢ FI¢¢ IF C4=0 THEN¢ IF N4=3 THEN¢ Y==+2¢ FI¢ ELSE¢ IF N4<3 OR N4>4 THEN ¢ Y==+2¢ FI¢ FI¢ SC1(I)== % Y¢ ¢ OD¢ MOVEBLOCK(SCA,SC1A,840)¢ ¢ FOR I=21 TO 779¢ DO¢ A=SC1(I)& 170¢ A== RSH 1¢ SC1(I)== & 85¢ SC1(I)== ! A¢ OD¢ MOVEBLOCK(SCA,SC1A,840)¢ F=PEEK(53279)¢ UNTIL F#7 ¢OD¢od¢¢RETURN¢ ¢¢xxxxxxxx